A long time, in the RPG gaming field, all stuff was 2D and with big pixels. The wise man were telling tales to every creature, thus the talest for humans, elves, trolls, midgets and more appeared. And as all those creatures came to this life, the tale continued with telling their battles, drama, romance, villains and heroes. As technology and creativity grew through ages, those 2D games became more detailed, less pixelated, realistic and every moment of a game was like a professional photographic-made picture.
The tales evolved and became more complicated and dramatic, sometimes making us cry.
It is clear that not all RPG games are matching the description above, but those are the main elements of making an RPG game entertaining. In the modern game market, it is very close to impossible that we play all of the available RPG games, considering the fact that 100s of games are developed and released every year. In this crowded market, people usually pick the best of them, because there is no time to play RPG games that will bore us to death.
Here are the biggest elements that should be focused on when making an RPG game, so a mass of us (the gamers) sit in front of our computers or consoles for countless hours.
The Good Story
You need to have a great story in an RPG to motivate people to unfold it with their progress. It doesn’t matter what sub-genre does the RPG fall into, if it’s fantasy, horror, Gothic, sci-fi or something else, if it doesn’t have good and compelling story – a lot of gamers will simply be bored and go away. Also, within the story, there must be characters that capture your attention and that you love to control. Imagine if you were controlling a character that you hate. That wouldn’t bring much fun to the gaming experience. And also, as great heroes can capture your attention, so can bad villains.
The Battle System
In most of the games, half of the time you spend in playing it, is in battles with either creatures or other people. That is a proof that this process should be as entertaining as possible and doesn’t make people cry when they want to upgrade their character. The battles must be rather easy, challenging, fast, interactive and fun.
Game Navigation
If you can not even control your character in a good manner, that game is not good for me. If your character can do a lot of interactivity like run, jump, climb, crawl, run and so on, the player must have a good chance to customize that controls by his likes.
Not only controlling, but camera rotation, menu and map navigation should be as easy to control or conveniently placed, so the players attention is captured to maximum.
Graphics and Art
We have to admit, we don’t like being the ugliest character in the game. We don’t like if the game art and environment are ugly too. Cutscenes included. But that doesn’t mean that the game should be cluttered with cinematics every 2 minutes, but means that they should be well balanced and related to the story. The battle environment and menus should be as clean and beautiful as possible. Simplicity can be a winner in most cases. If a given spell or magic in the games takes tens of seconds for the graphic processor to draw, the gamer will not like to use that magic again.
So, now you know. Not that those are all the factors that make an RPG entertaining, but those are the most important ones. Others include music, mini-quests, secret places and so on.
I admit that I respect every RPG created, no matter if it’s bad or good, because I know how much time, efforts, resources and patience it takes, so I try to finish every RPG I start to play, but I have to also admit that I’ve quitted playing a lot of them before finishing. However, you never know when will the RPG capture your attention, it may be in the end. I hope that you have learned what to look for in an RPG from my points about what makes an RPG interesting. Now, get playing!
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